- Add is_admin flag to player DB schema with migration for existing databases - Add server_settings table for key-value config (registration_open, etc.) - Add 10 in-game admin commands: promote, demote, kick, teleport, registration, announce, heal, info, setattitude, list — all gated behind admin flag - Registration gate: new players rejected when registration_open=false, existing players can still reconnect - Add mudtool binary with CLI mode (players/settings/attitudes CRUD) and interactive ratatui TUI with tabbed interface for database management - Restructure to lib.rs + main.rs so mudtool shares DB code with server - Add TESTING.md with comprehensive pre-commit checklist and smoke test script - Stats and who commands show [ADMIN] badge; help shows admin section for admins Made-with: Cursor
5.3 KiB
5.3 KiB
Pre-Commit Test Checklist
Run through these checks before every commit to ensure consistent feature coverage.
Build
cargo buildsucceeds with no errorscargo build --bin mudtoolsucceeds
Server Startup
- Server starts:
RUST_LOG=info ./target/debug/mudserver - World loads all rooms, NPCs, objects, races, classes (check log output)
- Database opens (or creates) successfully
Character Creation
- New player SSH → gets chargen flow (race + class selection)
- Chargen accepts both number and name input
- After chargen, player appears in spawn room with correct stats
- Player saved to DB after creation
Player Persistence
- Reconnecting player skips chargen, sees "Welcome back!"
- Room, stats, inventory, equipment all restored from DB
- Verify with:
sqlite3 mudserver.db "SELECT * FROM players;"
Movement & Navigation
go north,n,south,s, etc. all work- Invalid direction shows error
- Room view shows: NPCs (colored by attitude), objects, exits, other players
NPC Interaction
examine <npc>shows description, stats, attitude labeltalk <friendly>shows greeting dialoguetalk <hostile>shows snarl message- Dead NPCs don't appear in room view
Combat
attack <aggressive/hostile npc>initiates combat- Can't attack friendly/neutral NPCs
- Combat rounds show damage dealt and received
- NPC death: awards XP, shifts attitude -10, shifts faction -5
- Player death: respawns at spawn room with full HP
- NPCs respawn after configured time
- Combat lockout: can only attack/flee/look/quit during combat
fleeexits combat
Items
take <item>picks up takeable objectsdrop <item>places item in roomequip <weapon/armor>works, old gear returns to inventoryuse <consumable>heals and removes iteminventoryshows equipped + bag items
Attitude System
- Per-player NPC attitudes stored in DB
examineshows attitude label per-player- Killing NPC shifts attitude (individual -10, faction -5)
- Verify:
sqlite3 mudserver.db "SELECT * FROM npc_attitudes;"
Admin System
- Non-admin can't use
admincommands (gets error) - Set admin via mudtool:
mudtool players set-admin <name> true admin helpshows admin command listadmin promote <player>grants admin (verify in DB)admin demote <player>revokes adminadmin kick <player>disconnects target playeradmin teleport <room_id>warps to room (shows room list on invalid)admin registration offblocks new player creationadmin registration onre-enables itadmin announce <msg>broadcasts to all playersadmin healheals self;admin heal <player>heals targetadmin info <player>shows detailed stats + attitudesadmin setattitude <player> <npc> <value>modifies attitudeadmin listshows all players with online/offline status
Registration Gate
- With registration open (default), new players can create characters
- With registration off, new SSH connections get rejection message
- Existing players can still log in when registration is closed
MUD Tool - CLI
mudtool players listshows all playersmudtool players show <name>shows detailsmudtool players set-admin <name> trueworksmudtool players delete <name>removes player + attitudesmudtool settings listshows settingsmudtool settings set registration_open falseworksmudtool attitudes list <player>shows attitudesmudtool attitudes set <player> <npc> <value>works
MUD Tool - TUI
mudtool tuilaunches interactive interface- Tab/1/2/3 switches between Players, Settings, Attitudes tabs
- Arrow keys navigate rows
- 'a' toggles admin on Players tab
- 'd' prompts delete confirmation on Players tab
- Enter edits value on Settings and Attitudes tabs
- ←→ switches player on Attitudes tab
- 'q' exits TUI
Quick Smoke Test Script
# Start server in background
RUST_LOG=info ./target/debug/mudserver &
SERVER_PID=$!
sleep 2
# Test 1: New player creation + basic commands
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
1
1
look
stats
go north
talk barkeep
go south
go south
examine thief
attack thief
flee
quit
EOF
# Test 2: Persistence - reconnect
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
look
stats
quit
EOF
# Test 3: Admin via mudtool
./target/debug/mudtool players list
./target/debug/mudtool players set-admin smoketest true
./target/debug/mudtool players show smoketest
./target/debug/mudtool settings set registration_open false
./target/debug/mudtool settings list
# Test 4: Admin commands in-game
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
admin help
admin list
admin registration on
admin info smoketest
quit
EOF
# Test 5: Registration gate
./target/debug/mudtool settings set registration_open false
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 newplayer@localhost <<'EOF'
quit
EOF
# Cleanup
./target/debug/mudtool settings set registration_open true
./target/debug/mudtool players delete smoketest
kill $SERVER_PID