Files
mudserver/world/town/npcs/thief.toml
AI Agent 680f48477e Add SQLite persistence, per-player NPC attitude system, character creation, and combat
- Add trait-based DB layer (db.rs) with SQLite backend for easy future swapping
- Player state persisted to SQLite: stats, inventory, equipment, room position
- Returning players skip chargen and resume where they left off
- Replace boolean hostile flag with 5-tier attitude system (friendly/neutral/wary/aggressive/hostile)
- Per-player NPC attitudes stored in DB, shift on kills with faction propagation
- Add character creation flow (chargen.rs) with data-driven races and classes from TOML
- Add turn-based combat system (combat.rs) with XP, leveling, and NPC respawn
- Add commands: take, drop, inventory, equip, use, examine, talk, attack, flee, stats
- Add world data: 5 races, 4 classes, hostile NPCs (rat, thief), new items

Made-with: Cursor
2026-03-14 13:58:22 -06:00

13 lines
279 B
TOML

name = "Shadowy Thief"
description = "A cloaked figure lurking in the darkness, fingers twitching near a concealed blade."
room = "town:dark_alley"
base_attitude = "aggressive"
faction = "underworld"
respawn_secs = 90
[combat]
max_hp = 45
attack = 12
defense = 6
xp_reward = 35