- Add trait-based DB layer (db.rs) with SQLite backend for easy future swapping - Player state persisted to SQLite: stats, inventory, equipment, room position - Returning players skip chargen and resume where they left off - Replace boolean hostile flag with 5-tier attitude system (friendly/neutral/wary/aggressive/hostile) - Per-player NPC attitudes stored in DB, shift on kills with faction propagation - Add character creation flow (chargen.rs) with data-driven races and classes from TOML - Add turn-based combat system (combat.rs) with XP, leveling, and NPC respawn - Add commands: take, drop, inventory, equip, use, examine, talk, attack, flee, stats - Add world data: 5 races, 4 classes, hostile NPCs (rat, thief), new items Made-with: Cursor
13 lines
225 B
TOML
13 lines
225 B
TOML
name = "Rogue"
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description = "Quick and cunning, rogues strike from the shadows with lethal precision."
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[base_stats]
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max_hp = 85
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attack = 16
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defense = 8
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[growth]
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hp_per_level = 10
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attack_per_level = 4
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defense_per_level = 1
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