AI Agent 1d344225d3 Update test checklist for tick-based combat and status effect systems
Add test cases for: tick engine lifecycle, tick-based combat resolution,
NPC AI auto-engage, defend command, queued flee/use, status effects
(poison, regen, expiration), passive HP regen, combat RNG variance,
and movement lockout during combat. Update smoke test with tick-timing test.

Made-with: Cursor
2026-03-14 14:34:00 -06:00
Description
No description provided
397 KiB
Languages
Rust 98.8%
Shell 1.2%