Initial commit: SSH MUD server with data-driven world
Rust-based MUD server accepting SSH connections on port 2222. Players connect with any SSH client, get dropped into a data-driven world loaded from TOML files at startup. Binary systems: SSH handling (russh), command parser, game state, multiplayer broadcast, ANSI terminal rendering. Data layer: world/ directory with regions, rooms, NPCs, and objects defined as individual TOML files — no recompile needed to modify. Commands: look, movement (n/s/e/w/u/d), say, who, help, quit. Made-with: Cursor
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Cargo.toml
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12
Cargo.toml
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[package]
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name = "mudserver"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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russh = { version = "0.54", default-features = false, features = ["ring"] }
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tokio = { version = "1", features = ["full"] }
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serde = { version = "1", features = ["derive"] }
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toml = "0.8"
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log = "0.4"
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env_logger = "0.11"
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