Update documentation and CI to include world validation checks
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- Added a note in AGENTS.md about using `mudtool validate -w ./world` for schema validation before committing. - Updated TESTING.md to include a checklist item for the new validation command. - Modified smoke-tests.yml to run the world validation command as part of the CI workflow.
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@@ -19,5 +19,8 @@ jobs:
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- name: Build
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run: cargo build
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- name: Validate world data
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run: ./target/debug/mudtool validate -w ./world
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- name: Run smoke tests
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run: ./run-tests.sh
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@@ -131,6 +131,7 @@ src/
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2. NPCs without a `[combat]` section get default stats (20hp/4atk/2def/5xp)
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3. Room IDs are `<region_dir>:<filename_stem>`
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4. Cross-region exits work — just reference the full ID
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5. Run `mudtool validate -w ./world` to check schemas, references, and values before committing
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### New DB table
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1. Add `CREATE TABLE IF NOT EXISTS` in `SqliteDb::open()`
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@@ -218,6 +218,7 @@ Run through the checks below before every commit to ensure consistent feature co
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- [ ] Existing players can still log in when registration is closed
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## MUD Tool - CLI
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- [ ] `mudtool validate -w ./world` checks world data (schemas, references, values)
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- [ ] `mudtool players list` shows all players
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- [ ] `mudtool players show <name>` shows details
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- [ ] `mudtool players set-admin <name> true` works
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