Files
mudserver/world/races/elf.toml
AI Agent 7b6829b1e8 Give every NPC a race and class, resolved at spawn time
NPCs can now optionally specify race and class in their TOML. When
omitted, race is randomly selected from non-hidden races and class is
determined by the race's default_class or picked randomly from
compatible non-hidden classes. Race/class are re-rolled on each
respawn for NPCs without fixed values, so killing the barkeep may
bring back a different race next time.

New hidden content (excluded from character creation):
- Beast race: for animals (rats, etc.) with feral stats and no
  equipment slots
- Peasant class: weak default for humanoid NPCs
- Creature class: default for beasts/animals

Existing races gain default_class fields (humanoids → peasant,
beast → creature, dragon → random compatible). Look and examine
commands now display NPC race and class.

Made-with: Cursor
2026-03-14 16:32:27 -06:00

34 lines
521 B
TOML

name = "Elf"
description = "Graceful and keen-eyed, elves possess an innate affinity for magic."
default_class = "class:peasant"
[stats]
strength = -1
dexterity = 2
constitution = -1
intelligence = 2
wisdom = 0
perception = 1
charisma = 0
[body]
size = "medium"
weight = 130
traits = ["infravision", "magic_affinity"]
disadvantages = ["iron_sensitivity"]
[resistances]
charm = 0.5
[regen]
hp = 0.8
mana = 1.3
endurance = 0.9
[misc]
lifespan = 800
diet = "omnivore"
xp_rate = 0.95
vision = ["normal", "infravision"]