Files
mudserver/run-tests.sh
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Refactor SSH command in run-tests.sh to handle MUD connection closure gracefully
- Introduced a new function `ssh_mud` to encapsulate SSH command execution and treat exit code 255 as a success.
- Updated all SSH calls in the test script to use the new function for improved error handling.
2026-03-14 18:29:19 -06:00

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#!/usr/bin/env bash
set -e
TEST_DB=${MUD_TEST_DB:-./mudserver.db.test}
SERVER_PID=
# SSH returns 255 when MUD closes connection after quit — treat as success
ssh_mud() {
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 "$@"
r=$?
[[ $r -eq 0 || $r -eq 255 ]] || exit 1
}
cleanup() {
if [ -n "${SERVER_PID:-}" ]; then
kill $SERVER_PID 2>/dev/null || true
fi
}
trap cleanup EXIT
cargo build
RUST_LOG=info ./target/debug/mudserver -d "$TEST_DB" &
SERVER_PID=$!
sleep 2
# Test 1: New player creation + basic commands
ssh_mud smoketest@localhost <<'EOF'
1
1
look
stats
go north
talk barkeep
go south
go south
examine thief
attack thief
flee
quit
EOF
# Test 2: Persistence - reconnect
ssh_mud smoketest@localhost <<'EOF'
look
stats
quit
EOF
# Test 3: Admin via mudtool (use same test DB)
./target/debug/mudtool -d "$TEST_DB" players list
./target/debug/mudtool -d "$TEST_DB" players set-admin smoketest true
./target/debug/mudtool -d "$TEST_DB" players show smoketest
./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
./target/debug/mudtool -d "$TEST_DB" settings list
# Test 4: Admin commands in-game
ssh_mud smoketest@localhost <<'EOF'
admin help
admin list
admin registration on
admin info smoketest
quit
EOF
# Test 5: Registration gate
./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
ssh_mud newplayer@localhost <<'EOF'
quit
EOF
# Test 6: Tick-based combat (connect and wait for ticks)
./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
./target/debug/mudtool -d "$TEST_DB" players delete smoketest
ssh_mud smoketest@localhost <<'EOF'
1
1
go south
go south
attack thief
EOF
sleep 8
ssh_mud smoketest@localhost <<'EOF'
stats
quit
EOF
# Cleanup (trap handles server kill)
./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
./target/debug/mudtool -d "$TEST_DB" players delete smoketest