Initial commit: SSH MUD server with data-driven world
Rust-based MUD server accepting SSH connections on port 2222. Players connect with any SSH client, get dropped into a data-driven world loaded from TOML files at startup. Binary systems: SSH handling (russh), command parser, game state, multiplayer broadcast, ANSI terminal rendering. Data layer: world/ directory with regions, rooms, NPCs, and objects defined as individual TOML files — no recompile needed to modify. Commands: look, movement (n/s/e/w/u/d), say, who, help, quit. Made-with: Cursor
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world/town/npcs/barkeep.toml
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world/town/npcs/barkeep.toml
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name = "Grizzled Barkeep"
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description = "A weathered man with thick forearms and a permanent scowl. He polishes the same mug endlessly."
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room = "town:tavern"
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dialogue = "Welcome to The Rusty Tankard. We've got ale, and we've got stronger ale. Pick one."
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