Implement robust logging with flexi_logger and update CI to verify logs
This commit is contained in:
@@ -74,6 +74,7 @@ async fn admin_promote(target: &str, state: &SharedState) -> CommandResult {
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if target.is_empty() {
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return simple(&format!("{}\r\n", ansi::error_msg("Usage: admin promote <player>")));
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}
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log::info!("Admin action: promote player '{}'", target);
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let st = state.lock().await;
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if st.db.set_admin(target, true) {
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// Also update in-memory if online
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@@ -124,6 +125,7 @@ async fn admin_demote(target: &str, state: &SharedState) -> CommandResult {
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if target.is_empty() {
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return simple(&format!("{}\r\n", ansi::error_msg("Usage: admin demote <player>")));
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}
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log::info!("Admin action: demote player '{}'", target);
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let st = state.lock().await;
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if st.db.set_admin(target, false) {
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simple(&format!(
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@@ -142,6 +144,7 @@ async fn admin_kick(target: &str, player_id: usize, state: &SharedState) -> Comm
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if target.is_empty() {
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return simple(&format!("{}\r\n", ansi::error_msg("Usage: admin kick <player>")));
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}
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log::info!("Admin action: kick player '{}'", target);
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let mut st = state.lock().await;
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let low = target.to_lowercase();
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@@ -237,6 +240,7 @@ async fn admin_teleport(room_id: &str, player_id: usize, state: &SharedState) ->
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ansi::error_msg("Usage: admin teleport <room_id>")
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));
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}
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log::info!("Admin action: teleport player ID {} to '{}'", player_id, room_id);
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let mut st = state.lock().await;
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if st.world.get_room(room_id).is_none() {
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let rooms: Vec<&String> = st.world.rooms.keys().collect();
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@@ -329,6 +333,7 @@ async fn admin_teleport(room_id: &str, player_id: usize, state: &SharedState) ->
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}
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async fn admin_registration(args: &str, state: &SharedState) -> CommandResult {
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log::info!("Admin action: registration setting updated: '{}'", args);
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let st = state.lock().await;
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match args.to_lowercase().as_str() {
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"on" | "true" | "open" => {
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@@ -365,6 +370,7 @@ async fn admin_announce(msg: &str, player_id: usize, state: &SharedState) -> Com
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ansi::error_msg("Usage: admin announce <message>")
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));
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}
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log::info!("Admin action: announcement by player ID {}: '{}'", player_id, msg);
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let st = state.lock().await;
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let announcement = CryptoVec::from(
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format!(
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@@ -405,6 +411,7 @@ async fn admin_announce(msg: &str, player_id: usize, state: &SharedState) -> Com
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}
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async fn admin_heal(args: &str, player_id: usize, state: &SharedState) -> CommandResult {
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log::info!("Admin action: heal player '{}' (empty means self)", args);
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let mut st = state.lock().await;
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if args.is_empty() {
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@@ -564,6 +571,7 @@ async fn admin_info(target: &str, state: &SharedState) -> CommandResult {
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}
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async fn admin_setattitude(args: &str, state: &SharedState) -> CommandResult {
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log::info!("Admin action: setattitude '{}'", args);
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let parts: Vec<&str> = args.splitn(3, ' ').collect();
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if parts.len() < 3 {
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return simple(&format!(
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@@ -69,6 +69,8 @@ pub fn resolve_combat_tick(
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));
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if new_npc_hp <= 0 {
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let player_name = state.players.get(&player_id).map(|c| c.player.name.clone()).unwrap_or_else(|| "Unknown".into());
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log::info!(target: "{combat}", "Combat: Player '{}' (ID {}) killed NPC '{}' ({})", player_name, player_id, npc_template.name, npc_id);
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if let Some(inst) = state.npc_instances.get_mut(&npc_id) {
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inst.alive = false;
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inst.hp = 0;
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@@ -351,7 +353,9 @@ pub fn player_death_respawn(player_id: usize, state: &mut GameState) -> String {
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.players
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.get(&player_id)
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.map(|c| c.player.name.clone())
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.unwrap_or_default();
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.unwrap_or_else(|| "Unknown".into());
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log::info!(target: "{combat}", "Combat: Player '{}' (ID {}) died and respawned at {}", player_name, player_id, spawn_room);
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if let Some(conn) = state.players.get_mut(&player_id) {
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conn.player.stats.hp = conn.player.stats.max_hp;
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@@ -1222,6 +1222,8 @@ async fn cmd_attack(pid: usize, target: &str, state: &SharedState) -> CommandRes
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});
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}
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log::info!(target: "{combat}", "Combat: Player '{}' (ID {}) engaged NPC '{}' ({}) in combat", pname, pid, npc_name, npc_id);
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CommandResult {
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output: format!(
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"{}\r\n{}\r\n{}",
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52
src/main.rs
52
src/main.rs
@@ -2,6 +2,8 @@ use std::path::PathBuf;
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use std::sync::Arc;
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use tokio::sync::Mutex;
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use flexi_logger::writers::FileLogWriter;
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use flexi_logger::{Cleanup, Criterion, Duplicate, FileSpec, Logger, Naming, WriteMode};
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use russh::keys::ssh_key::rand_core::OsRng;
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use russh::server::Server as _;
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use tokio::net::TcpListener;
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@@ -18,12 +20,12 @@ const DEFAULT_DB_PATH: &str = "./mudserver.db";
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#[tokio::main]
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async fn main() {
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env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
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let mut port = DEFAULT_PORT;
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let mut jsonrpc_port = 2223;
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let mut world_dir = PathBuf::from(DEFAULT_WORLD_DIR);
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let mut db_path = PathBuf::from(DEFAULT_DB_PATH);
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let mut log_dir = "logs".to_string();
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let mut log_level = "info".to_string();
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let args: Vec<String> = std::env::args().collect();
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let mut i = 1;
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@@ -51,12 +53,22 @@ async fn main() {
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i += 1;
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db_path = PathBuf::from(args.get(i).expect("--db requires a path"));
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}
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"--log-dir" => {
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i += 1;
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log_dir = args.get(i).expect("--log-dir requires a path").to_string();
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}
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"--log-level" => {
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i += 1;
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log_level = args.get(i).expect("--log-level requires a level").to_string();
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}
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"--help" => {
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eprintln!("Usage: mudserver [OPTIONS]");
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eprintln!(" --port, -p SSH listen port (default: {DEFAULT_PORT})");
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eprintln!(" --rpc-port JSON-RPC listen port (default: 2223)");
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eprintln!(" --world, -w World directory (default: {DEFAULT_WORLD_DIR})");
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eprintln!(" --db, -d Database path (default: {DEFAULT_DB_PATH})");
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eprintln!(" --log-dir Directory for log files (default: logs)");
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eprintln!(" --log-level Logging level (default: info)");
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std::process::exit(0);
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}
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other => {
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@@ -67,6 +79,42 @@ async fn main() {
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i += 1;
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}
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// Ensure log directory exists
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std::fs::create_dir_all(&log_dir).unwrap_or_else(|e| {
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eprintln!("Failed to create log directory: {e}");
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std::process::exit(1);
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});
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// Initialize logger
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let combat_writer = FileLogWriter::builder(FileSpec::default().directory(&log_dir).basename("combat"))
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.rotate(
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Criterion::Size(10_000_000), // 10 MB
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Naming::Numbers,
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Cleanup::KeepLogFiles(7),
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)
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.append()
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.write_mode(WriteMode::Direct)
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.try_build()
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.unwrap();
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Logger::try_with_str(&log_level)
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.unwrap()
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.log_to_file(FileSpec::default().directory(&log_dir).basename("mudserver"))
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.append()
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.duplicate_to_stderr(Duplicate::All)
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.rotate(
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Criterion::Size(10_000_000), // 10 MB
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Naming::Numbers,
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Cleanup::KeepLogFiles(7),
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)
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.write_mode(WriteMode::Direct)
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.add_writer("combat", Box::new(combat_writer))
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.start()
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.unwrap_or_else(|e| {
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eprintln!("Failed to initialize logger: {e}");
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std::process::exit(1);
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});
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log::info!("Loading world from: {}", world_dir.display());
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let loaded_world = world::World::load(&world_dir).unwrap_or_else(|e| {
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eprintln!("Failed to load world: {e}");
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@@ -83,6 +83,8 @@ impl MudHandler {
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state.load_existing_player(self.id, saved, Some(channel), Some(handle));
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drop(state);
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log::info!("Player '{}' (id={}) logged in", self.username, self.id);
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let msg = format!(
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"{}\r\n",
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ansi::system_msg("Welcome back! Your character has been restored.")
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@@ -171,6 +173,13 @@ impl MudHandler {
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.map(|c| c.name.clone())
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.unwrap_or_default();
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log::info!(
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"New character created: {} (Race: {}, Class: {})",
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self.username,
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race_name,
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class_name
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);
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state.create_new_player(
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self.id,
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self.username.clone(),
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