Update TESTING.md to include prerequisites for running tests, specifying the need for the Rust toolchain and SSH client.
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21
.gitea/workflows/smoke-tests.yml
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21
.gitea/workflows/smoke-tests.yml
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name: Smoke tests
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on: [push, pull_request]
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jobs:
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smoke:
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name: Build and smoke test
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Install Rust
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run: sudo apt install -y cargo
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- name: clone repository
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action: actions/checkout@v4
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- name: Build
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run: cargo build
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- name: Run smoke tests
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run: ./run-tests.sh
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@@ -8,6 +8,8 @@
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This builds the server and mudtool, starts the server with a temporary DB, runs the smoke test below (new player, persistence, admin, registration gate, combat), then cleans up. Use it locally to match what Gitea Actions run on push/pull_request. The script uses `MUD_TEST_DB` (default `./mudserver.db.test`) so it does not overwrite your normal `mudserver.db`.
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Prerequisites: Rust toolchain (cargo), ssh client. In CI, Rust is installed by the workflow.
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---
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Run through the checks below before every commit to ensure consistent feature coverage.
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82
run-tests.sh
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82
run-tests.sh
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#!/usr/bin/env bash
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set -e
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TEST_DB=${MUD_TEST_DB:-./mudserver.db.test}
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SERVER_PID=
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cleanup() {
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if [ -n "${SERVER_PID:-}" ]; then
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kill $SERVER_PID 2>/dev/null || true
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fi
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}
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trap cleanup EXIT
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cargo build
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RUST_LOG=info ./target/debug/mudserver -d "$TEST_DB" &
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SERVER_PID=$!
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sleep 2
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# Test 1: New player creation + basic commands
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ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
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1
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1
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look
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stats
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go north
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talk barkeep
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go south
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go south
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examine thief
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attack thief
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flee
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quit
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EOF
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# Test 2: Persistence - reconnect
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ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
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look
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stats
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quit
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EOF
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# Test 3: Admin via mudtool (use same test DB)
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./target/debug/mudtool -d "$TEST_DB" players list
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./target/debug/mudtool -d "$TEST_DB" players set-admin smoketest true
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./target/debug/mudtool -d "$TEST_DB" players show smoketest
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./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
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./target/debug/mudtool -d "$TEST_DB" settings list
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# Test 4: Admin commands in-game
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ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
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admin help
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admin list
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admin registration on
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admin info smoketest
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quit
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EOF
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# Test 5: Registration gate
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./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
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ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 newplayer@localhost <<'EOF'
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quit
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EOF
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# Test 6: Tick-based combat (connect and wait for ticks)
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./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
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./target/debug/mudtool -d "$TEST_DB" players delete smoketest
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ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
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1
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1
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go south
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go south
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attack thief
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EOF
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sleep 8
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ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
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stats
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quit
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EOF
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# Cleanup (trap handles server kill)
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./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
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./target/debug/mudtool -d "$TEST_DB" players delete smoketest
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