Give every NPC a race and class, resolved at spawn time
NPCs can now optionally specify race and class in their TOML. When omitted, race is randomly selected from non-hidden races and class is determined by the race's default_class or picked randomly from compatible non-hidden classes. Race/class are re-rolled on each respawn for NPCs without fixed values, so killing the barkeep may bring back a different race next time. New hidden content (excluded from character creation): - Beast race: for animals (rats, etc.) with feral stats and no equipment slots - Peasant class: weak default for humanoid NPCs - Creature class: default for beasts/animals Existing races gain default_class fields (humanoids → peasant, beast → creature, dragon → random compatible). Look and examine commands now display NPC race and class. Made-with: Cursor
This commit is contained in:
10
AGENTS.md
10
AGENTS.md
@@ -84,11 +84,21 @@ src/
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2. Currently: hostile NPCs auto-engage players in their room
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3. Add new behaviors there (e.g. NPC movement, dialogue triggers)
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### New NPC
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1. Create `world/<region>/npcs/<name>.toml`
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2. Optional `race` and `class` fields pin the NPC to a specific race/class
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3. If omitted, race is randomly chosen from non-hidden races at spawn time
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4. If class is omitted, the race's `default_class` is used; if that's also unset, a random non-hidden class is picked
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5. Race/class are re-rolled on each respawn for NPCs without fixed values
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6. For animals: use `race = "race:beast"` and `class = "class:creature"`
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### New race
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1. Create `world/races/<name>.toml` — see `dragon.toml` for a complex example
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2. Required: `name`, `description`
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3. All other fields have sensible defaults via `#[serde(default)]`
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4. Key sections: `[stats]` (7 stats), `[body]` (size, weight, slots), `[natural]` (armor, attacks), `[resistances]`, `[regen]`, `[misc]`, `[guild_compatibility]`
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5. Set `hidden = true` for NPC-only races (e.g., `beast`) to exclude from character creation
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6. Set `default_class` to reference a class ID for the race's default NPC class
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5. `traits` and `disadvantages` are free-form string arrays
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6. If `[body] slots` is empty, defaults to humanoid slots
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7. Natural attacks: use `[natural.attacks.<name>]` with `damage`, `type`, optional `cooldown_ticks`
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14
TESTING.md
14
TESTING.md
@@ -151,6 +151,20 @@ Run through these checks before every commit to ensure consistent feature covera
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- [ ] Server remains responsive to immediate commands between ticks
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- [ ] Multiple players in separate combats are processed independently per tick
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## NPC Race & Class
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- [ ] NPCs with fixed race/class in TOML show that race/class
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- [ ] NPCs without race get a random non-hidden race at spawn
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- [ ] NPCs without class: race default_class used, or random non-hidden if no default
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- [ ] `look <npc>` shows NPC race and class
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- [ ] `examine <npc>` shows NPC race and class
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- [ ] Rat shows "Beast Creature" (fixed race/class)
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- [ ] Barkeep shows a random race + Peasant (no fixed race, human default class)
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- [ ] Thief shows random race + Rogue (no fixed race, fixed class)
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- [ ] Guard shows random race + Warrior (no fixed race, fixed class)
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- [ ] On NPC respawn, race/class re-rolled if not fixed in TOML
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- [ ] Hidden races (Beast) do not appear in character creation
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- [ ] Hidden classes (Peasant, Creature) do not appear in character creation
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## Race System
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- [ ] Existing races (Human, Elf, Dwarf, Orc, Halfling) load with expanded fields
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- [ ] Dragon race loads with custom body, natural attacks, resistances, traits
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@@ -29,7 +29,8 @@ impl ChargenState {
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"\r\n{}\r\n\r\n",
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ansi::bold("=== Choose Your Race ===")
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));
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for (i, race) in world.races.iter().enumerate() {
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let visible_races: Vec<_> = world.races.iter().filter(|r| !r.hidden).collect();
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for (i, race) in visible_races.iter().enumerate() {
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let mods = format_stat_mods(&race.stats);
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out.push_str(&format!(
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" {}{}.{} {} {}\r\n {}\r\n",
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@@ -82,7 +83,8 @@ impl ChargenState {
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"\r\n{}\r\n\r\n",
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ansi::bold("=== Choose Your Class ===")
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));
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for (i, class) in world.classes.iter().enumerate() {
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let visible_classes: Vec<_> = world.classes.iter().filter(|c| !c.hidden).collect();
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for (i, class) in visible_classes.iter().enumerate() {
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let guild_info = class.guild.as_ref()
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.and_then(|gid| world.guilds.get(gid))
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.map(|g| format!(" → joins {}", ansi::color(ansi::YELLOW, &g.name)))
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@@ -126,7 +128,7 @@ impl ChargenState {
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ChargenStep::AwaitingRace => {
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let race = find_by_input(
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input,
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&world.races.iter().map(|r| (r.id.clone(), r.name.clone())).collect::<Vec<_>>(),
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&world.races.iter().filter(|r| !r.hidden).map(|r| (r.id.clone(), r.name.clone())).collect::<Vec<_>>(),
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);
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match race {
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Some((id, name)) => {
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@@ -149,6 +151,7 @@ impl ChargenState {
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&world
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.classes
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.iter()
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.filter(|c| !c.hidden)
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.map(|c| (c.id.clone(), c.name.clone()))
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.collect::<Vec<_>>(),
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);
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@@ -254,17 +254,23 @@ async fn cmd_look(pid: usize, target: &str, state: &SharedState) -> CommandResul
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for nid in &room.npcs {
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if let Some(npc) = st.world.get_npc(nid) {
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if npc.name.to_lowercase().contains(&low) {
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let alive = st.npc_instances.get(nid).map(|i| i.alive).unwrap_or(true);
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let inst = st.npc_instances.get(nid);
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let alive = inst.map(|i| i.alive).unwrap_or(true);
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let att = st.npc_attitude_toward(nid, &pname);
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let mut out = format!(
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"\r\n{}\r\n {}\r\n",
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ansi::bold(&npc.name),
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npc.description
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);
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if let Some(inst) = inst {
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let rname = st.world.races.iter().find(|r| r.id == inst.race_id).map(|r| r.name.as_str()).unwrap_or("???");
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let cname = st.world.classes.iter().find(|c| c.id == inst.class_id).map(|c| c.name.as_str()).unwrap_or("???");
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out.push_str(&format!(" {} {}\r\n", ansi::color(ansi::CYAN, rname), ansi::color(ansi::DIM, cname)));
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}
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if !alive {
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out.push_str(&format!(" {}\r\n", ansi::color(ansi::RED, "(dead)")));
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} else if let Some(ref c) = npc.combat {
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let hp = st.npc_instances.get(nid).map(|i| i.hp).unwrap_or(c.max_hp);
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let hp = inst.map(|i| i.hp).unwrap_or(c.max_hp);
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out.push_str(&format!(
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" HP: {}/{} | ATK: {} | DEF: {}\r\n",
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hp, c.max_hp, c.attack, c.defense
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@@ -897,14 +903,20 @@ async fn cmd_examine(pid: usize, target: &str, state: &SharedState) -> CommandRe
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for nid in &room.npcs {
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if let Some(npc) = st.world.get_npc(nid) {
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if npc.name.to_lowercase().contains(&low) {
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let alive = st.npc_instances.get(nid).map(|i| i.alive).unwrap_or(true);
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let inst = st.npc_instances.get(nid);
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let alive = inst.map(|i| i.alive).unwrap_or(true);
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let att = st.npc_attitude_toward(nid, pname);
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let mut out =
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format!("\r\n{}\r\n {}\r\n", ansi::bold(&npc.name), npc.description);
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if let Some(inst) = inst {
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let rname = st.world.races.iter().find(|r| r.id == inst.race_id).map(|r| r.name.as_str()).unwrap_or("???");
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let cname = st.world.classes.iter().find(|c| c.id == inst.class_id).map(|c| c.name.as_str()).unwrap_or("???");
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out.push_str(&format!(" {} {}\r\n", ansi::color(ansi::CYAN, rname), ansi::color(ansi::DIM, cname)));
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}
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if !alive {
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out.push_str(&format!(" {}\r\n", ansi::color(ansi::RED, "(dead)")));
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} else if let Some(ref c) = npc.combat {
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let hp = st.npc_instances.get(nid).map(|i| i.hp).unwrap_or(c.max_hp);
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let hp = inst.map(|i| i.hp).unwrap_or(c.max_hp);
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out.push_str(&format!(
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" HP: {}/{} | ATK: {} | DEF: {}\r\n",
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hp, c.max_hp, c.attack, c.defense
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120
src/game.rs
120
src/game.rs
@@ -7,7 +7,7 @@ use russh::server::Handle;
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use russh::ChannelId;
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use crate::db::{GameDb, SavedPlayer};
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use crate::world::{Attitude, Object, World};
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use crate::world::{Attitude, Class, Object, Race, World};
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#[derive(Clone)]
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pub struct PlayerStats {
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@@ -92,6 +92,8 @@ pub struct NpcInstance {
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pub hp: i32,
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pub alive: bool,
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pub death_time: Option<Instant>,
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pub race_id: String,
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pub class_id: String,
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}
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pub struct PlayerConnection {
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@@ -141,31 +143,83 @@ pub struct GameState {
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pub type SharedState = Arc<Mutex<GameState>>;
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pub fn resolve_npc_race_class(
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fixed_race: &Option<String>,
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fixed_class: &Option<String>,
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world: &World,
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rng: &mut XorShift64,
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) -> (String, String) {
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let race_id = match fixed_race {
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Some(rid) if world.races.iter().any(|r| r.id == *rid) => rid.clone(),
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_ => {
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// Pick a random non-hidden race
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let candidates: Vec<&Race> = world.races.iter().filter(|r| !r.hidden).collect();
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if candidates.is_empty() {
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world.races.first().map(|r| r.id.clone()).unwrap_or_default()
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} else {
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let idx = rng.next_range(0, candidates.len() as i32) as usize;
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candidates[idx].id.clone()
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}
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}
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};
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let class_id = match fixed_class {
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Some(cid) if world.classes.iter().any(|c| c.id == *cid) => cid.clone(),
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_ => {
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let race = world.races.iter().find(|r| r.id == race_id);
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// Try race default_class first
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if let Some(ref dc) = race.and_then(|r| r.default_class.clone()) {
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if world.classes.iter().any(|c| c.id == *dc) {
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return (race_id, dc.clone());
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}
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}
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// No default → pick random non-hidden class compatible with race
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let restricted = race
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.map(|r| &r.guild_compatibility.restricted)
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.cloned()
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.unwrap_or_default();
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let candidates: Vec<&Class> = world.classes.iter()
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.filter(|c| !c.hidden)
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.filter(|c| {
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c.guild.as_ref().map(|gid| !restricted.contains(gid)).unwrap_or(true)
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})
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.collect();
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if candidates.is_empty() {
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world.classes.first().map(|c| c.id.clone()).unwrap_or_default()
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} else {
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let idx = rng.next_range(0, candidates.len() as i32) as usize;
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candidates[idx].id.clone()
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}
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}
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};
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(race_id, class_id)
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}
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impl GameState {
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pub fn new(world: World, db: Arc<dyn GameDb>) -> Self {
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let mut npc_instances = HashMap::new();
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for npc in world.npcs.values() {
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if let Some(ref combat) = npc.combat {
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npc_instances.insert(
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npc.id.clone(),
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NpcInstance {
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hp: combat.max_hp,
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alive: true,
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death_time: None,
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},
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);
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}
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}
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let seed = std::time::SystemTime::now()
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.duration_since(std::time::UNIX_EPOCH)
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.unwrap_or_default()
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.as_nanos() as u64;
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let mut rng = XorShift64::new(seed);
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let mut npc_instances = HashMap::new();
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for npc in world.npcs.values() {
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let (race_id, class_id) = resolve_npc_race_class(
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&npc.fixed_race, &npc.fixed_class, &world, &mut rng,
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);
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let hp = npc.combat.as_ref().map(|c| c.max_hp).unwrap_or(20);
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npc_instances.insert(
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npc.id.clone(),
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NpcInstance { hp, alive: true, death_time: None, race_id, class_id },
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);
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}
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GameState {
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world,
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db,
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players: HashMap::new(),
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npc_instances,
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rng: XorShift64::new(seed),
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rng,
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tick_count: 0,
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}
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}
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@@ -398,11 +452,14 @@ impl GameState {
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pub fn check_respawns(&mut self) {
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let now = Instant::now();
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for (npc_id, instance) in self.npc_instances.iter_mut() {
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if instance.alive {
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continue;
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}
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let npc = match self.world.npcs.get(npc_id) {
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let npc_ids: Vec<String> = self.npc_instances.keys().cloned().collect();
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for npc_id in npc_ids {
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let instance = match self.npc_instances.get(&npc_id) {
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Some(i) => i,
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None => continue,
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};
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if instance.alive { continue; }
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let npc = match self.world.npcs.get(&npc_id) {
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Some(n) => n,
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None => continue,
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};
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@@ -410,13 +467,22 @@ impl GameState {
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Some(s) => s,
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None => continue,
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};
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if let Some(death_time) = instance.death_time {
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if now.duration_since(death_time).as_secs() >= respawn_secs {
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if let Some(ref combat) = npc.combat {
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instance.hp = combat.max_hp;
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instance.alive = true;
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instance.death_time = None;
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}
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let should_respawn = instance.death_time
|
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.map(|dt| now.duration_since(dt).as_secs() >= respawn_secs)
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.unwrap_or(false);
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if should_respawn {
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let hp = npc.combat.as_ref().map(|c| c.max_hp).unwrap_or(20);
|
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let fixed_race = npc.fixed_race.clone();
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let fixed_class = npc.fixed_class.clone();
|
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let (race_id, class_id) = resolve_npc_race_class(
|
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&fixed_race, &fixed_class, &self.world, &mut self.rng,
|
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);
|
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if let Some(inst) = self.npc_instances.get_mut(&npc_id) {
|
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inst.hp = hp;
|
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inst.alive = true;
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inst.death_time = None;
|
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inst.race_id = race_id;
|
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inst.class_id = class_id;
|
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}
|
||||
}
|
||||
}
|
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|
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30
src/world.rs
30
src/world.rs
@@ -104,6 +104,10 @@ pub struct NpcFile {
|
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#[serde(default)]
|
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pub faction: Option<String>,
|
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#[serde(default)]
|
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pub race: Option<String>,
|
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#[serde(default)]
|
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pub class: Option<String>,
|
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#[serde(default)]
|
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pub respawn_secs: Option<u64>,
|
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#[serde(default)]
|
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pub dialogue: Option<NpcDialogue>,
|
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@@ -244,6 +248,10 @@ pub struct RaceFile {
|
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#[serde(default)]
|
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pub metarace: Option<String>,
|
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#[serde(default)]
|
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pub hidden: bool,
|
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#[serde(default)]
|
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pub default_class: Option<String>,
|
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#[serde(default)]
|
||||
pub stats: StatModifiers,
|
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#[serde(default)]
|
||||
pub body: BodyFile,
|
||||
@@ -290,6 +298,8 @@ pub struct ClassFile {
|
||||
pub name: String,
|
||||
pub description: String,
|
||||
#[serde(default)]
|
||||
pub hidden: bool,
|
||||
#[serde(default)]
|
||||
pub base_stats: ClassBaseStats,
|
||||
#[serde(default)]
|
||||
pub growth: ClassGrowth,
|
||||
@@ -395,6 +405,8 @@ pub struct Npc {
|
||||
pub room: String,
|
||||
pub base_attitude: Attitude,
|
||||
pub faction: Option<String>,
|
||||
pub fixed_race: Option<String>,
|
||||
pub fixed_class: Option<String>,
|
||||
pub respawn_secs: Option<u64>,
|
||||
pub greeting: Option<String>,
|
||||
pub combat: Option<NpcCombatStats>,
|
||||
@@ -437,6 +449,8 @@ pub struct Race {
|
||||
pub name: String,
|
||||
pub description: String,
|
||||
pub metarace: Option<String>,
|
||||
pub hidden: bool,
|
||||
pub default_class: Option<String>,
|
||||
pub stats: StatModifiers,
|
||||
pub size: String,
|
||||
pub weight: i32,
|
||||
@@ -462,6 +476,7 @@ pub struct Class {
|
||||
pub id: String,
|
||||
pub name: String,
|
||||
pub description: String,
|
||||
pub hidden: bool,
|
||||
pub base_stats: ClassBaseStats,
|
||||
pub growth: ClassGrowth,
|
||||
pub guild: Option<String>,
|
||||
@@ -535,6 +550,8 @@ impl World {
|
||||
races.push(Race {
|
||||
id, name: rf.name, description: rf.description,
|
||||
metarace: rf.metarace,
|
||||
hidden: rf.hidden,
|
||||
default_class: rf.default_class,
|
||||
stats: rf.stats,
|
||||
size: rf.body.size,
|
||||
weight: rf.body.weight,
|
||||
@@ -560,7 +577,7 @@ impl World {
|
||||
let mut classes = Vec::new();
|
||||
load_entities_from_dir(&world_dir.join("classes"), "class", &mut |id, content| {
|
||||
let cf: ClassFile = toml::from_str(content).map_err(|e| format!("Bad class {id}: {e}"))?;
|
||||
classes.push(Class { id, name: cf.name, description: cf.description, base_stats: cf.base_stats, growth: cf.growth, guild: cf.guild });
|
||||
classes.push(Class { id, name: cf.name, description: cf.description, hidden: cf.hidden, base_stats: cf.base_stats, growth: cf.growth, guild: cf.guild });
|
||||
Ok(())
|
||||
})?;
|
||||
|
||||
@@ -623,7 +640,12 @@ impl World {
|
||||
let combat = Some(nf.combat.map(|c| NpcCombatStats { max_hp: c.max_hp, attack: c.attack, defense: c.defense, xp_reward: c.xp_reward })
|
||||
.unwrap_or(NpcCombatStats { max_hp: 20, attack: 4, defense: 2, xp_reward: 5 }));
|
||||
let greeting = nf.dialogue.and_then(|d| d.greeting);
|
||||
npcs.insert(id.clone(), Npc { id: id.clone(), name: nf.name, description: nf.description, room: nf.room, base_attitude: nf.base_attitude, faction: nf.faction, respawn_secs: nf.respawn_secs, greeting, combat });
|
||||
npcs.insert(id.clone(), Npc {
|
||||
id: id.clone(), name: nf.name, description: nf.description, room: nf.room,
|
||||
base_attitude: nf.base_attitude, faction: nf.faction,
|
||||
fixed_race: nf.race, fixed_class: nf.class,
|
||||
respawn_secs: nf.respawn_secs, greeting, combat,
|
||||
});
|
||||
Ok(())
|
||||
})?;
|
||||
|
||||
@@ -644,8 +666,8 @@ impl World {
|
||||
|
||||
if !rooms.contains_key(&manifest.spawn_room) { return Err(format!("Spawn room '{}' not found", manifest.spawn_room)); }
|
||||
for room in rooms.values() { for (dir, target) in &room.exits { if !rooms.contains_key(target) { return Err(format!("Room '{}' exit '{dir}' -> unknown '{target}'", room.id)); } } }
|
||||
if races.is_empty() { return Err("No races defined".into()); }
|
||||
if classes.is_empty() { return Err("No classes defined".into()); }
|
||||
if races.iter().filter(|r| !r.hidden).count() == 0 { return Err("No playable (non-hidden) races defined".into()); }
|
||||
if classes.iter().filter(|c| !c.hidden).count() == 0 { return Err("No playable (non-hidden) classes defined".into()); }
|
||||
|
||||
log::info!("World '{}': {} rooms, {} npcs, {} objects, {} races, {} classes, {} guilds, {} spells",
|
||||
manifest.name, rooms.len(), npcs.len(), objects.len(), races.len(), classes.len(), guilds.len(), spells.len());
|
||||
|
||||
13
world/classes/creature.toml
Normal file
13
world/classes/creature.toml
Normal file
@@ -0,0 +1,13 @@
|
||||
name = "Creature"
|
||||
description = "A wild thing that fights on instinct alone."
|
||||
hidden = true
|
||||
|
||||
[base_stats]
|
||||
max_hp = 30
|
||||
attack = 6
|
||||
defense = 2
|
||||
|
||||
[growth]
|
||||
hp_per_level = 4
|
||||
attack_per_level = 2
|
||||
defense_per_level = 0
|
||||
13
world/classes/peasant.toml
Normal file
13
world/classes/peasant.toml
Normal file
@@ -0,0 +1,13 @@
|
||||
name = "Peasant"
|
||||
description = "A common folk with no particular training or aptitude for adventure."
|
||||
hidden = true
|
||||
|
||||
[base_stats]
|
||||
max_hp = 50
|
||||
attack = 4
|
||||
defense = 4
|
||||
|
||||
[growth]
|
||||
hp_per_level = 5
|
||||
attack_per_level = 1
|
||||
defense_per_level = 1
|
||||
40
world/races/beast.toml
Normal file
40
world/races/beast.toml
Normal file
@@ -0,0 +1,40 @@
|
||||
name = "Beast"
|
||||
description = "A wild creature driven by instinct and survival."
|
||||
metarace = "animal"
|
||||
hidden = true
|
||||
default_class = "class:creature"
|
||||
|
||||
[stats]
|
||||
strength = 0
|
||||
dexterity = 1
|
||||
constitution = 1
|
||||
intelligence = -4
|
||||
wisdom = -2
|
||||
perception = 2
|
||||
charisma = -3
|
||||
|
||||
[body]
|
||||
size = "small"
|
||||
weight = 10
|
||||
slots = []
|
||||
|
||||
[natural]
|
||||
armor = 0
|
||||
|
||||
[natural.attacks.bite]
|
||||
damage = 4
|
||||
type = "physical"
|
||||
|
||||
traits = ["feral", "keen_senses"]
|
||||
disadvantages = ["no_speech", "no_equipment"]
|
||||
|
||||
[regen]
|
||||
hp = 1.2
|
||||
mana = 0.0
|
||||
endurance = 1.5
|
||||
|
||||
[misc]
|
||||
lifespan = 15
|
||||
diet = "omnivore"
|
||||
xp_rate = 1.0
|
||||
vision = ["normal", "low_light"]
|
||||
@@ -1,5 +1,6 @@
|
||||
name = "Dwarf"
|
||||
description = "Stout and unyielding, dwarves are born of stone and stubbornness."
|
||||
default_class = "class:peasant"
|
||||
|
||||
[stats]
|
||||
strength = 1
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
name = "Elf"
|
||||
description = "Graceful and keen-eyed, elves possess an innate affinity for magic."
|
||||
default_class = "class:peasant"
|
||||
|
||||
[stats]
|
||||
strength = -1
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
name = "Halfling"
|
||||
description = "Small and nimble, halflings slip through danger with uncanny luck."
|
||||
default_class = "class:peasant"
|
||||
|
||||
[stats]
|
||||
strength = -2
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
name = "Human"
|
||||
description = "Versatile and adaptable, humans excel through sheer determination."
|
||||
default_class = "class:peasant"
|
||||
|
||||
[stats]
|
||||
strength = 0
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
name = "Orc"
|
||||
description = "Powerful and fierce, orcs channel raw fury into everything they do."
|
||||
default_class = "class:peasant"
|
||||
|
||||
[stats]
|
||||
strength = 3
|
||||
|
||||
@@ -2,6 +2,7 @@ name = "Town Guard"
|
||||
description = "A bored-looking guard in dented chainmail. He leans on his spear and watches passersby."
|
||||
room = "town:gate"
|
||||
base_attitude = "neutral"
|
||||
class = "class:warrior"
|
||||
|
||||
[dialogue]
|
||||
greeting = "Move along. Nothing to see here."
|
||||
|
||||
@@ -2,6 +2,8 @@ name = "Giant Rat"
|
||||
description = "A mangy rat the size of a small dog. Its eyes gleam with feral hunger."
|
||||
room = "town:cellar"
|
||||
base_attitude = "hostile"
|
||||
race = "race:beast"
|
||||
class = "class:creature"
|
||||
respawn_secs = 60
|
||||
|
||||
[combat]
|
||||
|
||||
@@ -3,6 +3,7 @@ description = "A cloaked figure lurking in the darkness, fingers twitching near
|
||||
room = "town:dark_alley"
|
||||
base_attitude = "aggressive"
|
||||
faction = "underworld"
|
||||
class = "class:rogue"
|
||||
respawn_secs = 90
|
||||
|
||||
[combat]
|
||||
|
||||
Reference in New Issue
Block a user