Give every NPC a race and class, resolved at spawn time
NPCs can now optionally specify race and class in their TOML. When omitted, race is randomly selected from non-hidden races and class is determined by the race's default_class or picked randomly from compatible non-hidden classes. Race/class are re-rolled on each respawn for NPCs without fixed values, so killing the barkeep may bring back a different race next time. New hidden content (excluded from character creation): - Beast race: for animals (rats, etc.) with feral stats and no equipment slots - Peasant class: weak default for humanoid NPCs - Creature class: default for beasts/animals Existing races gain default_class fields (humanoids → peasant, beast → creature, dragon → random compatible). Look and examine commands now display NPC race and class. Made-with: Cursor
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@@ -2,6 +2,7 @@ name = "Town Guard"
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description = "A bored-looking guard in dented chainmail. He leans on his spear and watches passersby."
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room = "town:gate"
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base_attitude = "neutral"
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class = "class:warrior"
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[dialogue]
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greeting = "Move along. Nothing to see here."
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