Add SQLite persistence, per-player NPC attitude system, character creation, and combat
- Add trait-based DB layer (db.rs) with SQLite backend for easy future swapping - Player state persisted to SQLite: stats, inventory, equipment, room position - Returning players skip chargen and resume where they left off - Replace boolean hostile flag with 5-tier attitude system (friendly/neutral/wary/aggressive/hostile) - Per-player NPC attitudes stored in DB, shift on kills with faction propagation - Add character creation flow (chargen.rs) with data-driven races and classes from TOML - Add turn-based combat system (combat.rs) with XP, leveling, and NPC respawn - Add commands: take, drop, inventory, equip, use, examine, talk, attack, flee, stats - Add world data: 5 races, 4 classes, hostile NPCs (rat, thief), new items Made-with: Cursor
This commit is contained in:
33
src/main.rs
33
src/main.rs
@@ -1,5 +1,8 @@
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mod ansi;
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mod chargen;
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mod combat;
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mod commands;
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mod db;
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mod game;
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mod ssh;
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mod world;
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@@ -14,6 +17,7 @@ use tokio::net::TcpListener;
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const DEFAULT_PORT: u16 = 2222;
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const DEFAULT_WORLD_DIR: &str = "./world";
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const DEFAULT_DB_PATH: &str = "./mudserver.db";
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#[tokio::main]
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async fn main() {
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@@ -21,6 +25,7 @@ async fn main() {
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let mut port = DEFAULT_PORT;
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let mut world_dir = PathBuf::from(DEFAULT_WORLD_DIR);
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let mut db_path = PathBuf::from(DEFAULT_DB_PATH);
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let args: Vec<String> = std::env::args().collect();
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let mut i = 1;
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@@ -28,26 +33,25 @@ async fn main() {
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match args[i].as_str() {
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"--port" | "-p" => {
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i += 1;
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port = args
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.get(i)
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.and_then(|s| s.parse().ok())
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.expect("--port requires a number");
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port = args.get(i).and_then(|s| s.parse().ok()).expect("--port requires a number");
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}
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"--world" | "-w" => {
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i += 1;
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world_dir = PathBuf::from(
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args.get(i).expect("--world requires a path"),
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);
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world_dir = PathBuf::from(args.get(i).expect("--world requires a path"));
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}
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"--db" | "-d" => {
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i += 1;
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db_path = PathBuf::from(args.get(i).expect("--db requires a path"));
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}
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"--help" => {
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eprintln!("Usage: mudserver [--port PORT] [--world PATH]");
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eprintln!("Usage: mudserver [OPTIONS]");
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eprintln!(" --port, -p Listen port (default: {DEFAULT_PORT})");
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eprintln!(" --world, -w World directory (default: {DEFAULT_WORLD_DIR})");
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eprintln!(" --db, -d Database path (default: {DEFAULT_DB_PATH})");
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std::process::exit(0);
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}
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other => {
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eprintln!("Unknown argument: {other}");
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eprintln!("Run with --help for usage.");
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std::process::exit(1);
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}
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}
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@@ -60,9 +64,14 @@ async fn main() {
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std::process::exit(1);
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});
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let key =
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russh::keys::PrivateKey::random(&mut OsRng, russh::keys::Algorithm::Ed25519).unwrap();
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log::info!("Opening database: {}", db_path.display());
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let database = db::SqliteDb::open(&db_path).unwrap_or_else(|e| {
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eprintln!("Failed to open database: {e}");
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std::process::exit(1);
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});
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let db: Arc<dyn db::GameDb> = Arc::new(database);
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let key = russh::keys::PrivateKey::random(&mut OsRng, russh::keys::Algorithm::Ed25519).unwrap();
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let config = russh::server::Config {
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inactivity_timeout: Some(std::time::Duration::from_secs(3600)),
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auth_rejection_time: std::time::Duration::from_secs(1),
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@@ -72,7 +81,7 @@ async fn main() {
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};
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let config = Arc::new(config);
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let state = Arc::new(Mutex::new(game::GameState::new(loaded_world)));
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let state = Arc::new(Mutex::new(game::GameState::new(loaded_world, db)));
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let mut server = ssh::MudServer::new(state);
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let listener = TcpListener::bind(("0.0.0.0", port)).await.unwrap();
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