Add SQLite persistence, per-player NPC attitude system, character creation, and combat
- Add trait-based DB layer (db.rs) with SQLite backend for easy future swapping - Player state persisted to SQLite: stats, inventory, equipment, room position - Returning players skip chargen and resume where they left off - Replace boolean hostile flag with 5-tier attitude system (friendly/neutral/wary/aggressive/hostile) - Per-player NPC attitudes stored in DB, shift on kills with faction propagation - Add character creation flow (chargen.rs) with data-driven races and classes from TOML - Add turn-based combat system (combat.rs) with XP, leveling, and NPC respawn - Add commands: take, drop, inventory, equip, use, examine, talk, attack, flee, stats - Add world data: 5 races, 4 classes, hostile NPCs (rat, thief), new items Made-with: Cursor
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@@ -7,6 +7,8 @@ edition = "2021"
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russh = { version = "0.54", default-features = false, features = ["ring"] }
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tokio = { version = "1", features = ["full"] }
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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toml = "0.8"
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rusqlite = { version = "0.35", features = ["bundled"] }
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log = "0.4"
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env_logger = "0.11"
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