Update world data with dialogue, currency, and shop inventories
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
# Planned Features
|
||||
## Completed
|
||||
|
||||
Tracking document for features and content planned for the MUD server. No implementation order implied unless noted. Grouped by difficulty (effort / scope).
|
||||
- **Shops / economy** — NPCs that buy and sell; currency and pricing.
|
||||
- **Enhanced NPC Interactions** — Keyword-based dialogue system.
|
||||
- **Aggressive NPC AI** — NPCs with Aggressive attitude now correctly initiate combat.
|
||||
|
||||
## Easy
|
||||
|
||||
@@ -18,7 +20,6 @@ New state, commands, or mechanics with bounded scope.
|
||||
|
||||
- **Weather** — Weather system (e.g., rain, snow, fog) affecting areas or atmosphere; scope TBD.
|
||||
- **Day/night or time of day** — Time cycle affecting room descriptions, spawns, or NPC behavior; lighter than full weather.
|
||||
- **Shops / economy** — NPCs that buy and sell; currency and pricing (new fields/tables, trade commands).
|
||||
- **Quests or objectives** — Simple “kill X” / “bring Y” goals; quest state in DB and hooks in combat/loot/NPCs.
|
||||
- **Player parties** — Group formation, shared objectives, party-only chat or visibility; new state and commands.
|
||||
- **PvP** — Player-vs-player combat; consent/flagging, safe zones, and balance TBD.
|
||||
|
||||
Reference in New Issue
Block a user