Implement weather and time of day system
This commit is contained in:
@@ -3,6 +3,7 @@ description = """\
|
||||
Towering iron-reinforced wooden gates mark the southern edge of town. \
|
||||
Guards in dented armor lean on their spears, watching the dusty road \
|
||||
that stretches into the wilderness beyond."""
|
||||
outdoors = true
|
||||
|
||||
[exits]
|
||||
north = "town:dark_alley"
|
||||
|
||||
@@ -3,6 +3,7 @@ description = """\
|
||||
Colorful stalls line both sides of a narrow street. Merchants hawk their \
|
||||
wares — bolts of cloth, exotic spices, gleaming trinkets. The air is thick \
|
||||
with competing smells and the chatter of commerce."""
|
||||
outdoors = true
|
||||
|
||||
[exits]
|
||||
west = "town:town_square"
|
||||
|
||||
@@ -3,6 +3,7 @@ description = """\
|
||||
You stand in the heart of Thornwall. A worn stone fountain sits at the \
|
||||
center, water trickling quietly. Cobblestone paths branch in every \
|
||||
direction. The sounds of merchants and travelers fill the air."""
|
||||
outdoors = true
|
||||
|
||||
[exits]
|
||||
north = "town:tavern"
|
||||
|
||||
@@ -4,6 +4,7 @@ The well-maintained cobblestone of Thornwall yields to a winding dirt \
|
||||
path that disappears into the dense, dark eaves of the forest. The air \
|
||||
is cooler here, smelling of damp earth and pine needles. The city \
|
||||
gates loom to the north."""
|
||||
outdoors = true
|
||||
|
||||
[exits]
|
||||
north = "town:gate"
|
||||
|
||||
Reference in New Issue
Block a user