Implement weather and time of day system
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@@ -3,6 +3,8 @@
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- **Shops / economy** — NPCs that buy and sell; currency and pricing.
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- **Enhanced NPC Interactions** — Keyword-based dialogue system.
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- **Aggressive NPC AI** — NPCs with Aggressive attitude now correctly initiate combat.
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- **Weather** — Weather system (e.g., rain, snow, fog) affecting areas or atmosphere.
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- **Day/night or time of day** — Time cycle affecting room descriptions, spawns, or NPC behavior.
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## Easy
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@@ -18,8 +20,7 @@ Content-only or minimal code; add TOML/data and existing systems already support
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New state, commands, or mechanics with bounded scope.
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- **Weather** — Weather system (e.g., rain, snow, fog) affecting areas or atmosphere; scope TBD.
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- **Day/night or time of day** — Time cycle affecting room descriptions, spawns, or NPC behavior; lighter than full weather.
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- **Robust Logging** — Structured logging, rotation, and persistence; better visibility into server state and player actions.
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- **Quests or objectives** — Simple “kill X” / “bring Y” goals; quest state in DB and hooks in combat/loot/NPCs.
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- **Player parties** — Group formation, shared objectives, party-only chat or visibility; new state and commands.
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- **PvP** — Player-vs-player combat; consent/flagging, safe zones, and balance TBD.
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