Flexible race system with slot-based equipment and dragon race
- Expand race TOML schema: 7 stats, body shape (size/weight/custom slots), natural armor and attacks with damage types, resistances, traits/disadvantages, regen multipliers, vision types, XP rate, guild compatibility - Replace equipped_weapon/equipped_armor with slot-based HashMap<String, Object> - Each race defines available equipment slots; default humanoid slots as fallback - Combat uses natural weapons/armor from race when no gear equipped - DB migration from old weapon/armor columns to equipped_json - Add Dragon race: huge body, custom slots (forelegs/wings/tail), fire breath, natural armor 8, fire immune, slow XP rate for balance - Update all existing races with expanded fields (traits, resistances, vision, regen) - Objects gain optional slot field; kind=weapon/armor still works as fallback - Update chargen to display race traits, size, natural attacks, vision - Update stats display to show equipment and natural bonuses separately - Update TESTING.md and AGENTS.md with race/slot system documentation Made-with: Cursor
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@@ -2,6 +2,7 @@ name = "Iron Shield"
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description = "A dented but serviceable round shield bearing the blacksmith's mark."
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room = "town:forge"
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kind = "armor"
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slot = "off_hand"
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takeable = true
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[stats]
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@@ -2,6 +2,7 @@ name = "Rusty Sword"
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description = "A battered iron blade with a cracked leather grip. It's seen better days."
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room = "town:cellar"
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kind = "weapon"
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slot = "main_hand"
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takeable = true
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[stats]
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